<![CDATA[ Gamesradar+ ]]> https://www.gamesradar.com Fri, 12 Jul 2024 08:42:52 +0000 en <![CDATA[ The new X-Men #1 explained: Everything you need to know about their new mission, new base, and new enemies ]]> The new X-Men #1 is here, marking the first full issue of the relaunched 'From the Ashes' era of the X-line. And with it comes the first extended glimpses of the new X-Men status quo, including the main team's base, their mission, and how they fit into the world.

So what's it all about? We'll unpack all the major developments from X-Men #1 by writer Jed MacKay, artist Ryan Stegman, inker JP Mayer, colorist Marte Gracia, and letterer Clayton Cowles. 

Spoilers ahead for X-Men #1

X-Men #1 follows two concurrent stories - one in which Beast, newly reborn as his heroic self from shortly after his time on the Avengers, shows the X-Men's new base of operations to the chief of police of the small town in Alaska where they've taken up residence, and another in which Cyclops leads his new X-Men team on a rescue mission for another A-list mutant.

In Beast's portion, the bouncing blue mutant shows chief Paula Robbins of the Merle, Alaska police department all around the X-Men's new base, set up in the town's former factory, which closed before the X-Men came to town.

(Image credit: Marvel Comics)

Beast introduces her to their hydroponic growing operation, overseen by Glob Herman, which grows a number of food crops, and introduces her to Xorn, the X-Men's team medic. Through it all Beast tries to foster an atmosphere of friendliness - even after it's revealed that this isn't just any factory, it's a former Sentinel factory, which the X-Men have now reclaimed.

But Magneto - now hovering in a throne-like chair akin to Professor Xavier's iconic golden floating chair - is far less welcoming to chief Robbins, making it clear he sees himself as the "dragon," who will ensure that "my Children of the Atom will thrive," and that he is to be feared.

(Image credit: Marvel Comics)

Over on Cyclops' mission, he leads Magik, Juggernaut, Psylocke, Kid Omega, and Temper on a mission to save none other than Wolverine and six other newly activated mutants, all of whom are being experimented on by an Orchis spin-off group known as the Fourth School, who believe they can create a new form of life that is a fusion of humans, mutants, and AI. 

The team manages to rescue Wolverine, however it turns out that the newly activated mutants aren't adolescents of the age when mutant powers usually activate, but full grown adults whose X-genes have been artificially activated (like what happened in Deadpool's origin). And what's more, they're indoctrinated soldiers for the Fourth School.

The X-Men manage to fight their way out of the base and force the Fourth School mutants to flee, but Wolverine refuses to go join Cyclops' new team, telling Cyclops not to contact him again (we know he'll be showing up as part of August's Uncanny X-Men #1). Cyclops and Beast discuss both of their separate experiences, while standing under the shadow of a massive, frozen Sentinel - which Cyclops says is to remain in place a while longer so the humans "don't forget what they owe us."

(Image credit: Marvel Comics)

Overall, this fresh start feels like a bit of a rehash of the goals of the Krakoa era, with Cyclops, Beast, and Magneto uniting to build a self-sustaining community of mutants in the heart of Alaska. But aside from the much less advanced and ambitious lifestyle the X-Men have created, there's one key difference from how the X-Men started off the Krakoa era. 

In this case, they're not trying to appeal to humankind for co-existence through sharing their advanced mutant technology and engaging in diplomacy. They're stating in no uncertain terms that they will exist in the world alongside humanity, and they will defend themselves however they have to while reminding humanity how mutants have historically been treated.

(Image credit: Marvel Comics)

It's a scaled back start compared to the Krakoa era, but X-Men #1 is already leaving its footprint on the new 'From the Ashes' status quo.

X-Men #2 goes on sale August 14.

Curious about the new X-Men line but don't know where to start? Here's our guide to the new 'From the Ashes' X-Men comics relaunch.

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https://www.gamesradar.com/comics/marvel-comics/x-men-1-from-the-ashes-spoilers/ pzbafcStfjnd5fxsm6wAu3 Thu, 11 Jul 2024 22:43:48 +0000
<![CDATA[ The creator of one of my favorite offbeat horror manga says the series isn't ending, Google just decided it was ]]> Mieruko-chan is a delightfully twisted comedy horror manga about a girl who can see and hear spirits – often deeply warped and grotesque spirits – but must pretend she can't in order to avoid their attention. It's hit volume 10 in the original Japanese manga, the English translation is up to nine official volumes, and there's more to come. So you can imagine the surprise of creator Tomoki Izumi when readers started asking him about the end of the manga, only to find that Google was to blame. 

In a (machine translated) tweet, Izumi notes that "I often wondered why people thought Mieruko-chan was finished, and when I looked into it, I found that Google had ended it on its own," sharing a screenshot of search results indicating that the manga had ended with volume 10. 

Judging from the UI, the error seems to have come from a "related questions" result in Google, with this summary (again, per machine translation) specifying "All volumes (Volumes 1-10 complete)." In replies to Izumi's tweet, several readers said they were relieved to hear that the abrupt ending was just a mistake. 

It's unclear from this screenshot whether this was a run-of-the-mill error or specifically the result of Google's dalliance with AI search summaries, which have burped up countless falsehoods already. The important takeaway is that, no, Mieruko-chan wasn't canceled and isn't over. 

Published in English by Yen Press, Mieruko-chan stars Miko Yotsuya, the titular "girl that sees them." While driven by lighthearted and comedic scenes featuring Miko and her friends, the series stands out thanks to the repulsive creatures which frequently infest panels. It's something I find myself reading just to see what abomination comes up next. It received an anime adaptation in 2021 from studio Passione which, while inexplicably horny compared to the tamer, more comedy- and tension-focused manga, did give us some solidly animated creature designs. 

After 45 years, Osamu Tezuka's classic manga gets revived as Unico: Awakening, with a new ending authorized by Tezuka's estate.

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https://www.gamesradar.com/comics/the-creator-of-one-of-my-favorite-offbeat-horror-manga-says-the-series-isnt-ending-google-just-decided-it-was/ 4iD6gUDCbXNCoEdY95u6cm Thu, 11 Jul 2024 21:21:47 +0000
<![CDATA[ Elektra is on a collision course with the new Punisher in Daredevil: Woman Without Fear #1 preview ]]> Elektra has been co-Daredevil alongside Matt Murdock for some time now, and in Daredevil: Woman Without Fear #1 by writer Erica Schultz, artist Michael Dowling, colorist Dee Cunniffe, and letterer Clayton Cowles, she's once again striking out on her own in a new limited series. 

We've got a fresh preview of interior pages from Daredevil Woman Without Fear #1, showing the lead up to her upcoming fight with the new Punisher, Joe Garrison. 

Check it out:

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Daredevil: Woman Without Fear #1

(Image credit: Marvel Comics)
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Daredevil: Woman Without Fear #1

(Image credit: Marvel Comics)
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Daredevil: Woman Without Fear #1

(Image credit: Marvel Comics)
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Daredevil: Woman Without Fear #1

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Daredevil: Woman Without Fear #1

(Image credit: Marvel Comics)

"After the stunning events of Daredevil #11, Daredevil's allies are left more vulnerable than ever before," reads Marvel's official description of Daredevil: Woman Without Fear #1. "If they're able to survive, it will fall to Elektra and Matt Murdock to not only save their city as Daredevil, but also protect the people they love the most as they're targeted by some of the most dangerous, violent elements the Marvel Universe has to offer!"

In Daredevil #11, out this week, Wilson Fisk's return to the role of Kingpin and his demonic possession escalate, with Fisk showcasing dangerous new abilities, and potentially secret knowledge about Matt Murdock as well.

"I think Elektra is a very different Daredevil than Matt. Aside from their different upbringings and what brought each of them to the horns, Elektra sees her mission differently than Matt," Woman Without Fear writer Erica Shultz told Newsarama. "Matt is forever in a state of penance. Elektra doesn't feel guilt the same way he does, so her motivations differ."

"I think it comes down to the fact that they just look at the world very differently," she continues. "She no longer kills because of the promise she made to Matt, but she also finds it a personal challenge at times. Sure, it's easy to just kill your opponent, but to work outside that is a challenge, and she accepts it."

Daredevil: Woman Without Fear #1 goes on sale July 17.

Check out the best Daredevil stories of all time.

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https://www.gamesradar.com/comics/marvel-comics/daredevil-woman-without-fear-1-2024-marvel/ dZHWzxq4uiU2XVV46sVUWn Thu, 11 Jul 2024 18:52:43 +0000
<![CDATA[ After 45 years, Osamu Tezuka's classic manga gets revived as Unico: Awakening, with a new ending authorized by Tezuka's estate ]]> The late, great Osamu Tezuka is one of the finest comics artists of all time and it's not for nothing that he is often referred to as "the father of manga." Tezuka created a legion of beloved characters and stories that have stood the test of time, from Astro Boy and Princess Knight to Phoenix and Unico. 

It's the latter we're here to discuss today. Unico was published in manga magazine Ririka between 1976 and 1979. Two anime films were also completed in the '80s. Alas, the manga was never completed, and Tezuka passed away in 1989. 

Now Unico is back, with a new revival from Scholastic, in the publisher's first venture into manga. Developed in association with Tezuka Productions, Unico: Awakening is written by Samuel Sattin and drawn by the art team Gurihiru

Planned to run over at least four volumes, and possibly more, this new take on the classic tale reimagines Tezuka's original tale for new readers, while also providing something that was missing from the original work: an ending. Newsarama spoke with Sattin and Gurihiru to find out more about this exciting new series, and about the incredible legacy left by Osamu Tezuka.

Cover art for Unico Awakening

(Image credit: Scholastic)

Newsarama: Samuel, for our readers who may not be familiar with Unico, could you tell us a little about who he is and what sort of world he exists in?

Samuel Sattin: Unico is a magical creature, a unicorn, who can't remember who he is. He travels through time and space with the help of his friends, on the run from a dangerous and jealous goddess who wants to destroy him. Unico makes friends wherever he goes. And when one of those friends needs him or is in danger, his powers awaken and he comes to the rescue. If Unico can find out where he came from and break his curse, he could become the most important being in the entire universe. Unico's magic comes from his ability to spread love and kindness wherever he goes, even in the face of darkness and hate. Always being hunted by gods and monsters, he must realize the extent of his powers to survive, and protect the fate of love itself. 

How did you first discover Unico? Was it through the original manga or the anime based on it?

Gurihiru: We do not remember exactly, but we think it was the anime. We forgot the details but Chao (Chloe) that we drew in our book was in the anime and we remember she was singing. Later on, we bought the manga and we were captured by the beauty of the full color art. While Unico had a cute design, the story was the opposite and it had a sad and lonely feeling, and we remember that he was always in trouble for his destiny, that wasn't a happy end.

Sattin: I saw the anime "Unico and the Island of Magic" when I was young, and it really stuck with me. That mechanical dragon and Kuruku! The castle made from former humans turned to stone! It was colorful and scary and it sparked my imagination. Later on, as I got into manga and started to go down the Tezuka rabbit hole, I discovered that I had found a cartoonist I could idolize in the most honest sense of the word. I think Tezuka embodies the potential of comics in a way that no one else has or ever will.

Gurihiru's art for Unico Awakening

(Image credit: Scholastic)

Who are some of the characters that we'll meet along the way in this story?

Sattin: In volume 1, we meet some characters who we'll get to know well during Unico's journeys. One of them is Chloe: a brave (and adorable) cat, abandoned by her human, and obsessed with the idea of becoming human herself. When they meet a lonely old woman, Chloe asks Unico to transform her into a human to help out around the house. Unico agrees, but the longer Chloe is human, the more danger she encounters. And looming over everyone in Unico is the vengeful goddess, Venus. Her cruelty is vast, as is her power, and her ultimate hope is to be worshiped by everyone in the universe. She is obsessed with destroying Unico because he is the only being that can stand in her way. 

Gurihiru, which characters were your favorite to draw and why?

Gurihiru: West Wind is a character we enjoy drawing. We made this character without legs and the lower part of the body extends forever. Whenever we draw her in the pages, we always extend her outside of the panel, so we use her to make the page layouts fun and mysterious too. It takes some thinking when she appears in the pages, but it is very challenging and very interesting.

Gurihiru's art for Unico Awakening

(Image credit: Scholastic)

How did this relaunch come about and how did you get involved?

Sattin: When I was first introduced to the dear people at Tezuka Productions in 2019, they asked me if I had any pitches for a project. My eyes went wide, and I quickly turned to Unico. I found that Unico was a lot like Tezuka's masterwork, Phoenix, but through the lens of Western mythology. Unico fascinated me because, even though Tezuka was trying to create a sweet story for kids about a unicorn, it turned into something filled with big themes, and difficult truths. And also… Tezuka hadn't finished it (which I've amazingly been given permission to do).

What I loved about Unico was the story, and I truly thought a new generation could benefit from its remimagining. So… I pitched my idea to Tezuka Productions. And to my great shock and eternal gratitude, they accepted it. I then spent a long-ish stint in Tokyo tying different elements of the project together with the help of an amazing team. Things really gelled when Gurihiru agreed to work on it. The whole thing is a dream. 

Gurihiru's art for Unico Awakening

(Image credit: Scholastic)

What are some of the challenges that come with relaunching a beloved character like this?

Gurihiru: There was a great pressure to work on Tezuka-sensei's character since he was an artist that made many characters that are loved by everyone in Japan. The character itself was so big for us (to work on), we actually turned down the offer at first! The reason we decided to work on Unico was because we were told that we can forget about the existing style of the character and that we can draw on our own, and we felt that our art style had an affinity to the character Unico. So we finally said yes.

Sattin: Overall, I feel a responsibility to do the character – and more importantly, Tezuka's legacy – justice, while making sure that the story stands on its own, and is exciting to modern young readers. One of the many reasons I adore Tezuka's work is that he saw manga/comics as an international language. Which it is. And he loved collaboration. He loved reinterpreting the stories of others, and having his stories reinterpreted in turn. Tezuka himself was working in a different era, and his work was obviously of his time. The new Unico series is of our time, while respecting the past. 

How do you go about updating the story of Unico for a new audience?

Sattin: Our reimagining of Unico builds upon the original story while opening it up to new characters, expanding upon existing characters, and bringing in other characters from the rest of the Tezuka Star System. (These are characters that Tezuka created who appeared throughout multiple works of his, such as Rock, Higeoyagi, Duke Red, etc.). We are building an entire universe around Unico, filled with its own Tezuka-inspired  mythos, and loads of captivating characters. 

Gurihiru's art for Unico Awakening

(Image credit: Scholastic)

Sam, what has it been like working with Gurihiru on this project?

Sattin: Incredible. They're geniuses, and the way their art combines Japanese and Western drawing aesthetics is truly groundbreaking. They understand so much about both Tezuka and a lot of the work that inspired him – like Disney, for instance – and they are able to capture that spirit while doing something entirely new. I'm often agog at their ability to combine color, movement, and technical expertise so seamlessly, creating such an unbelievable sense of wonder and drama. I can't imagine anyone else who could do what they've done with this reimagining. And they’re really nice to work with, to boot. 

Gurihiru: We feel great romanticism from Sam's script. The expressions are very lyrical and emotional, and while we have Tezuka's Unico story as the base, it moves on to an original story, which is amazing. We have worked with many writers in the past, but we had to go through the editors to communicate so we never had the chance to talk to them directly. But Sam touches base and also comes to Japan to see us, so he is very active and cares about us a lot. We are happy to have a relationship that is more than just a writer and an artist.

How has it been working with Tezuka Productions? 

Gurihiru: Tezuka Productions gave us freedom to work on Unico in our style so that we do not have to be held captive by the original Unico. We are now working on the second book, but so far we have not been asked to make changes from them and they let us work on our own style. We will always respect Tezuka's Unico while we work, and we feel very happy that we can create Unico in our own style.

Gurihiru's art for Unico Awakening

(Image credit: Scholastic)

Finally, what can you both say about Osamu Tezuka's incredible legacy and how his work has impacted you?

Gurihiru: Tezuka-sensei's manga always mirrors the social situation of that time heavily, but at the same time, the way that he thinks is always at the deep bottom of the stories no matter what, and that does not age at all, and we can still feel it today. We both were influenced by Tezuka's work from our childhood. We used to copy and draw his characters and there were many other influences from his characters and stories. We never thought that we would be working on Tezuka-sensei's characters that we respect and so we feel honored to be a part of this project. And we hope that the new readers who do not know Unico will read our book with a kind and fun feeling.

Sattin: Osamu Tezuka made me understand the power and importance of comics. He helped me understand the importance of learning and embracing visual language, and about embracing expansive, ambitious ideas that reach for the stars.  He also wasn't afraid of introducing difficult truths into even his warmest and most accessible stories, and taking stories from other cultures and reimagining them in his own right. His work is humane, artful, and beautiful. It's something that will withstand the test of time. 

Unico: Awakening Volume 1 was developed by Scholastic in collaboration with Tezuka Productions. It's published on August 6.


Interested in manga but unsure where to start? Why not try one of our picks of the 10 best manga to read right now?

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https://www.gamesradar.com/comics/unico-awakening-sattin-and-gurihiru-interview/ fXQZy8tovmiwNd8263yh7D Thu, 11 Jul 2024 18:51:52 +0000
<![CDATA[ Green Lantern just introduced a brand new type of Lantern – and that could mean big trouble for Hal Jordan ]]> All of DC's major heroes are currently caught up in Amanda Waller's plans for Absolute Power, but that doesn't mean that the other parts of their tremendously complicated lives have come to a halt. While Hal Jordan is held prisoner by Waller and Alan Scott is battling the power-stealing Amazo Robots, a potential new threat is rising from an unexpected corner – and it's a development that adds a whole new dimension to Green Lantern mythology.

Spoilers for Green Lantern #13

Cover art for Green Lantern #13

(Image credit: DC)

Green Lantern #13 is made up of a series of snapshots focusing on the major players of this series as we enter its second year. Hal Jordan starts the issue being tortured by Karshon. In Battery Park, Alan Scott and friends are battling Waller's robots. On Oa, Jessica Cruz is investigating the mystery of what's happening with the Emotional Spectrum. And on New Korugar, Sinestro is angry. Very, very angry. 

Its what's going on in one sad hotel room in Las Vegas that provides the issue with its most eye-catching scene, however. Nathan Broome was introduced in last year's Green Lantern #2 as a love interest for Carol Ferris – AKA Star Sapphire – but she left him at the altar (or rather a superhero-themed road-side "Chapel of Solitude") in #11 and chose to reunite with Hal instead. Devastated, Nathan sits sobbing, staring at the cheap – green, of course – wedding ring he'd bought for Carol, when he is suddenly transformed into a mysterious and unknown type of Lantern, seemingly powered by his complete and abject misery.

Art from Green Lantern #13

(Image credit: DC)

What exactly this means for the future of the series remains to be seen. We cut from this dramatic moment to a scene on Oa with Thaaros, and then finally back to Hal on Earth. But the arrival of a new kind of Lantern just as the Emotional Spectrum is coming under attack from Thaaros seems notable. We'll have to wait to see just what impact this development will have over the next few issues, and to discover if unexpectedly gaining powers will turn Nathan Broome into a melancholy hero or a bitter and deadly villain.

Green Lantern #13, by writer Jeremy Adams, penciller Fernando Pasarin, inker Oclair Albert, colorist Romulo Fajardo Jr., and letterer Dave Sharpe is out now from DC.


We interviewed Green Lantern Jeremy Adams about the series and the future of Hal and Sinestro late last year. 

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https://www.gamesradar.com/comics/dc-comics/green-lantern-13-spoiler-reactive/ 2NcbSCdRThtSUYhNAWehsa Thu, 11 Jul 2024 17:57:35 +0000
<![CDATA[ Michael Keaton's Batman faces Michael Keaton's Beetlejuice in a new series of tie-in covers from DC ]]> We're just two months out from the release of Beetlejuice Beetlejuice, the long-awaited (36 years, in fact!) sequel to Tim Burton's original horror comedy. Michael Keaton reprises his role as the chaotic and fun-loving "bio-exorcist" who was previously hired by a pair of ghosts to scare the still-living Deetz family out of their house, as does Winona Ryder as the now grown up Lydia. Burton is back in the director's chair too, and the whole thing looks like a lot of retro fun. 

To celebrate the arrival of the new film, DC is releasing a series of Beetlejuice Beetlejuice-themed variant covers for some of its comics throughout August and early September. A cynic might call this an exercise in corporate synergy (DC is a subsidiary of Warner Bros, who are releasing the new film, after all), but these are all pretty great! The six covers are witty and eye-catching, and we're particularly into the Batman #152 variant, which pits Keaton against Keaton in a homage to Tim Burton's still classic 1989 Batman movie. 

The issues with Beetlejuice Beetlejuice variant covers available are as follows:

  • Gotham City Sirens #2, on sale August 13
  • House of Secrets #92 (2024 Facsimile Edition), on sale August 21
  • Nightwing #117, on sale August 21
  • Superman #17, on sale August 21
  • Wonder Woman #12, on sale August 21
  • Batman #152, on sale September 4

And here they all are. Which one's your favorite?

Gotham City Sirens #2 by Dan Hipp

Beetlejuice Beetlejuice Movie-Inspired Variant Covers

(Image credit: DC)

House of Secrets #92 (2024 Facsimile Edition) by Kelley Jones

Beetlejuice Beetlejuice Movie-Inspired Variant Covers

(Image credit: DC)

Nightwing #117 by Nicola Scott

Beetlejuice Beetlejuice Movie-Inspired Variant Covers

(Image credit: DC)

Superman #17 by Chris Bachalo

Beetlejuice Beetlejuice Movie-Inspired Variant Covers

(Image credit: DC)

Wonder Woman #12 by Elizabeth Torque and Sabine Moss

Beetlejuice Beetlejuice Movie-Inspired Variant Covers

(Image credit: DC)

Batman #152 by Joe Quinones

Beetlejuice Beetlejuice Movie-Inspired Variant Covers

(Image credit: DC)

Get to know the Dark Knight with our guide to the best Batman stories of all time.

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https://www.gamesradar.com/comics/dc-comics/beetlejuice-beetlejuice-comic-variant-covers/ J7gWqsmqb6BCKEuWByhmGc Thu, 11 Jul 2024 16:36:56 +0000
<![CDATA[ BZRKR, Firefly, and Something is Killing the Children publisher BOOM! Studios has been acquired by Penguin Random House ]]> Comic publisher BOOM! Studios is set to be acquired by Penguin Random House, it has been reported by Deadline. BOOM! will become a part of the publishing giant's Random House Worlds division, alongside several other imprints including the manga-focused Inklore, and sci-fi publisher Del Rey.

BOOM! Studios co-founder and chairman Ross Richie said of the deal, "It's every entrepreneur's dream to launch a company, build it, and sell it to the best. I'm excited to hand the reins of BOOM! over to the best and largest publisher in the world. Their focus on readers and retail partnerships will build upon our work and help our creators achieve even more success. Personally, it's time for me to take some much-needed time off with my family and explore what's next."

Random House Worlds president, Scott Shannon added, "Over the past several years Random House Worlds has partnered with BOOM! Studios on various projects and had the benefit of seeing first-hand their best-in-class comic publishing. Ross and his team have built a dynamic, imaginative home for a diverse and talented roster of creators. We are thrilled to welcome BOOM! Studios to our house, and now work side-by-side with this imaginative team."

Brzrkr #5

(Image credit: Boom! Studios)

He continued by saying that the acquisition is "a major step in Penguin Random House's expansion of support to the direct comics market and a key part of our commitment to being the best publisher for creators across all categories."

Despite the acquisition, it seems as if things will continue to be largely business as usual at BOOM! for now – though Filip Sablik, BOOM!'s president of publishing and marketing, has reportedly left the company. BOOM! will retain its editorial and publishing independence, and will continue to be based in the same L.A. office led by company president Stephen Christy. Likewise, BOOM! titles will continue to be distributed through both Diamond Comic Distributors and Simon & Schuster.

BOOM! was founded in 2005 by Ross Richie and Andrew Cosby, with the intention of publishing comics that mostly fall outside of the superhero genre. The company has gone on to great success with breakout hits like James Tynion IV and Werther Dell'Edera's horror title Something is Killing the Children, and Keanu Reeves' BRZRKR, the 2021 first issue of which was the single best-selling comic issue since 2015. The company also holds numerous popular licenses, including Power Rangers, Firefly, and Labyrinth. The acquisition is expected to complete later this summer.


Keanu Reeves isn't the first celebrity to dabble in comics - nor will he be the last. Check out our list of notable celebrities who have written and drawn comic books.

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https://www.gamesradar.com/comics/boom-studios-acquired-by-penguin-random-house/ QYjiESYQRwTvWdTDMdEva3 Thu, 11 Jul 2024 15:01:48 +0000
<![CDATA[ The Kindle Scribe is cheaper than ever, and it's very tempting compared to reMarkable 2 ]]> For the last two weeks, I've been testing out the reMarkable 2. Since I've been tasked with tracking all of Prime Day's Kindle discounts, I wanted to get hands-on with one of Amazon's biggest competitors to see what all the fuss was about. reMarkable is a luxurious rival to the most expensive Kindle, the Scribe, which is a digital library and a virtual notebook rolled into one. In short, the reMarkable is a more premium, less versatile option, and while I'd happily recommend it, its price is undeniably high. 

In what is one of the first official early Prime Day offers, Amazon's alternative has just dropped to a new low. Right now, it's going for only $259.99 (down from $369.99). Considering reMarkable 2's all-in cost is over $500 once you add up the marker and Type Folio, the Kindle Scribe at this price looks pretty appealing.

A previous low of $264 just last month could hint at the Prime Day Kindle deals to come. If the priciest option in the family is heavily discounted, we can cross our fingers for the more affordable ones. Personally, the lowest I expected this to drop to was around $300. That would have seemed fair versus the competition, especially since the Kindle Scribe doesn't purposefully try to limit its own use cases like reMarkable does. 

I can't lie, The reMarkable is my favorite out of the two devices, but there's no denying that if you read comics and books more than you take notes, you'll get more use out of a Kindle Scribe. 

Kindle Scribe | $369.99 $259.99 at Amazon
Save $110 - This is a new record-low price for the Scribe. While it's the most expensive version of the Kindle, it does offer more in the way of features. This price beats its previous low by a whole $5, and comes in hundreds of dollars cheaper than its big rival, the reMarkable 2. 

Buy it if: 

✅ You want a digital notepad as well as a reading device
✅ You want the most versatile Kindle
✅ You can't afford the reMarkable 2

Don't buy it if: 

❌ You wouldn't use it for anything other than reading

UK: £329.99 at AmazonView Deal

It's worth noting that this is a Prime exclusive deal, so if you're not a paying member, now is a perfect time to take out a 30-day free trial. That way, you can make the most of Prime Day gaming deals as and when they arrive, but you can cancel after the event is done and not pay a penny for the access.

Should you buy the Kindle Scribe?

The Kindle Scribe side by side with the reMarkable 2

(Image credit: Future / Duncan Robertson)

Against the other, more affordable Kindles, the Scribe is alluring, but do you actually need it? Well, if you're someone who likes to annotate their reading material, the Scribe lets you leave sticky notes in their E-books. This could be massive for any student, or an enthusiast who wants to keep their physical books pristine. 

If the ability to write on the Kindle seems surplus to requirements for you, then a Kindle Paperwhite, Oasis, or regular Kindle is probably the option for you. The clever front-lit display of the Scribe is also found down the price range, so the reading experience can be found elsewhere.  

For anyone who doesn't want to compromise though, the reMarkable has the best writing feel I've ever come across for something that isn't an actual notepad made of paper. Its display has the degree of friction needed to pick up the nuance of my handwriting, where the Scribe narrowly misses out. There's nest to no delay in what you jot down appearing, and that's a tad more noticeable on the Scribe. The sound of reMarkable's scribbles tricks your brain into thinking it's actually paper. It is, if you can stomach this pun, remarkable. 

If, like me, you were targeted by reMarkable's Don Draper-esque marketing, but the price is depressingly out of reach, the Kindle Scribe is definitely a worthy alternative. The writing feel of the Scribe is impressive, and while it isn't quite on par with reMarkable, it does a fine job for the price discrepancy.


We're also keeping track of this year's Prime Day PC deals, Prime Day tablet deals, and Prime Day Meta Quest deals.

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https://www.gamesradar.com/hardware/the-kindle-scribe-is-cheaper-than-ever-and-its-very-tempting-compared-to-remarkable-2/ NgriB7XZV6sjXRRa4N7ZxV Thu, 11 Jul 2024 10:53:57 +0000
<![CDATA[ 7 years since its last issue, the official Team Fortress 2 comic is back from the dead with a "completed script" ]]> The Team Fortress 2 comic is officially back with a seventh issue now in production, two Valve developers have confirmed.

It's somewhat ironic that it's the seventh issue that was seemingly paused at some point and is now being picked back up, because it's been a whopping seven years since the last Team Fortress 2 comic, titled 'The Naked and the Dead', was released.

Valve has yet to put out an official announcement or confirmation as a company, but two of the comic series' writers have casually confirmed that the seventh issue is still being worked on. Jay Pinkerton, a Valve writer since 2008 whose credits include Portal, Left 4 Dead, and Half-Life Alyx, wrote back to a fan to clarify that the comic is still in production and has a finished script.

"Just so you know, the same team that made the first six [Team Fortress 2 comics] have been working on and off on issue number seven for a while now," Pinkerton said. "The script is finished and it's being drawn as we speak. No promises when it will be released but it is being worked on."

The fan who received this email from Pinkerton had been asking for insight that might help along their own community-made Team Fortress 2 #7 comic, and Pinkerton added that the fan comic should continue if it's "something you're all passionate about doing," but nonetheless wanted to confirm that the official comic is still in the works.

Erik Wolpaw, who joined Valve back in 2004 and is now a part-time contractor, confirmed the authenticity of the email on Twitter, emphatically stating "Not a hoax!" and adding that the script is 184 pages and the book will have three variant covers.

"Jay [Pinkerton] and I are done with script (my proof: last page)(note: 184 script pages != 184 comic pages). If me and Pinkerton die in a writing accident, comic still comes out. If Heather and Maren die, though, you're screwed. Pray for them. 3 variant covers!" Attached to the tweet appears to be a blurred-out page from the script.

The Team Fortress 2 comics explore the events following Gray Mann's takeover of Mann Co. after the Robot War. Title and plot details about the seventh issue have yet to be revealed, and a release date has yet to be announced.

Here are the best digital comic book readers on the market.

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https://www.gamesradar.com/comics/7-years-since-its-last-issue-the-official-team-fortress-2-comic-is-officially-back-from-the-dead-with-a-completed-script/ p3fzzmnmEeE2yCChj64KXP Wed, 10 Jul 2024 20:36:54 +0000
<![CDATA[ Legacy of Kain: Soul Reaver graphic novel The Dead Shall Rise is a canonical prequel to the classic action game ]]> It's been almost 30 years since Blood Omen, the gore-spattered first instalment of the Legacy of Kain video game franchise, wowed PS1 players. While that title was followed up by three official sequels – including the all-time-classic Soul Reaver – the action series has not received any new official content since 2003's Legacy of Kain: Defiance. (2013's planned multiplayer Nosgoth was a tangentially-related spin-off and never officially released.)

All that changes later this year with the publication of Legacy of Kain: Soul Reaver – The Dead Shall Rise, an official prequel graphic novel by writers Joshua Viola and Angie Hodapp, artist Juan Samu, letterer Jeremiah Lambert, with covers by Dave Rapoza and Aaron Lovett, and additional art by Jonny Bush and Ninja Jo. 

The Dead Shall Rise is the first release from new multi-media company Bit Bot Media, and if all goes well, potentially the first in a series of Legacy of Kain releases. Developers Crystal Dynamics has provided creative direction for the book and promises that the book is considered a canonical part of the franchise and will contain "never-before-seen ideas and elements from unreleased Soul Reaver lore." 

Newsarama can exclusively reveal Magic: The Gathering artist Dave Rapoza's main cover in full below, as well as the news that the book will include concept art by Daniel Cabuco, who worked on both Legacy of Kain: Soul Reaver and Soul Reaver 2, and was the Art Director for Legacy of Kain: Defiance.

Dave Rapoza's cover for Legacy of Kain: Soul Reaver – The Dead Shall Rise

(Image credit: Bit Bot Media)

The Dead Shall Rise's story explores Soul Reaver protagonist Raziel’s past when he was still a human warrior, leading up to his transformation into Kain's vampire lieutenant. The graphic novel also promises to introduce new characters, including a vampire with connections to both Raziel and Kain. 

"Raziel's story spans centuries, offering rich material to explore," said co-writer Joshua Viola in a statement. "Legacy of Kain: Soul Reaver – The Dead Shall Rise not only fills in the gaps but fleshes out his character in surprising ways, revealing what shaped him into the Raziel we know and love. We have lots of surprises in store beyond the graphic novel that will blow fans' minds."

"It was important to Josh and me to find, after 20 years, the right place and time to re-enter this world," added co-writer Angie Hodapp. "We wanted to find new stories about these characters that felt organic to the original canon – stories that would excite longtime fans of the games with plenty of familiar elements, while also inviting new fans to join in. With that in mind, and with the directive from Crystal Dynamics to introduce new characters while keeping our story lens tight on the known cast, Josh and I explored Raziel's past... specifically, his human past and the genesis of his wings in the days before Kain cast him into the Abyss."

There's no official publication date for Legacy of Kain: Soul Reaver – The Dead Shall Rise just yet, but we'll be keeping an eye on this one and will be sure to update you when we know more. You can also find out more by signing up to the campaign's BackerKit page here and the project's Kickstarter page here.


The best action games are sure to keep you on your toes.

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https://www.gamesradar.com/comics/legacy-of-kain-soul-reaver-the-dead-shall-rise-graphic-novel-cover-reveal/ iHV9u2MQoGwXejdgVKTkQY Wed, 10 Jul 2024 16:02:27 +0000