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The Simpsons: Hit & Run devs explain how they were influenced by GTA 3
By Elizabeth Fryer published
News “If there was no GTA III, there wouldn’t have been a Simpsons: Hit & Run”
Retro Gamer celebrates the Spectrum’s 40th anniversary
By Retro Gamer Team published
News And looks back at Simpsons Hit & Run
Monkey Island creators recount the origins of its infamous Insult Sword Fighting
By Josh West published
Features Ron Gilbert and Tim Schafer reflect on 30 years of fighting like dairy farmers ahead of Return to Monkey Island
God of War's Kratos was partially inspired by one of the faces of Fight Club
By Elizabeth Fryer published
News Ed Norton's role in American History X helped shape Kratos' original look
Tell us about how you play games for a chance to win a £200 Amazon voucher
By GamesRadar Staff published
Survey Share your views in our gaming survey and enter a draw to win a £200 Amazon voucher
The Need for Speed team helped turn SSX into a high-speed downhill racer
By Elizabeth Fryer published
News EA's racer, a 1996 arcade game, and one rogue artist helped turn SSX into an extreme sports classic
The success of Tomb Raider was partially responsible for this Alien game's three-year delay
By Elizabeth Fryer published
News Lara bested the Xenomorph way back in 1996
The creators of Earthworm Jim on what’s in store for his new Amico adventure
By Retro Gamer Team published
News David Perry, Tommy Tallarico and Nick Bruty outline the past and future of Earthworm Jim
Here's why EA's Lord of the Rings games start with The Two Towers and not Fellowship of the Ring
By Jordan Gerblick published
News Peter Jackson works fast, apparently
How an accounting mix-up led to 2 Dune games in 1 year
By Connor Sheridan published
News "You have to admit Cryo really pulled a rabbit out of the hat"
Psychonauts originally started life as a peyote trip scene in Full Throttle
By Hope Bellingham published
News Retro Gamer issue 228 delves into the history of Psychonauts
Legendary Mario voice actor Charles Martinet on his favorite characters and why he now 'dreams in 2D'
By Andrew Fisher, Retro Gamer Team published
Features In the chair with Super Mario Bros. voice actor Charles Martinet
50 things that changed gaming, from Computer Space to virtual reality
By Nick Thorpe, Retro Gamer Team published
Features Retro Gamer looks back at 50 moments that had a major impact on the trajectory of games over the last five decades
Pixels to polygons: How 2D games tried to shine in a 3D world
By Retro Gamer Team, Stephen Wilds published
Features Retro Gamer speaks with veteran developers to explore the transition from 2D to 3D
QuakeCon started life as an internet chat room with fans and developers
By Hope Bellingham published
News Retro Gamer issue 227 dives into the history of the iD Software fan convention
Cortana voice actor reflects on 20 years of Halo: "It's just a gift to get to play a character such as this"
By Austin Wood published
news Jen Taylor chats with Retro Gamer about Cortana's growth
Exploring the resurgence of the low-fi 3D visual style of the PS1 era
By Paul Walker-Emig, Retro Gamer Team published
Features Chatting with the developers bringing back the early 3D-style of the original PlayStation to try and unlock its untapped potential