Jasmine Gould-Wilson
Once I learned to talk, I never stopped. The same can be said of my writing career, too, as I think I've wanted to be a writer since I knew how to hold a pencil. You'll find my typing skills far more legible than my handwriting, thankfully. My passion for writing (and a stubborn streak of determination) is what helped me undergo a total career shift in 2021 to pursue my ambition of becoming a games journalist, putting in the hours as a freelancer for TheGamer, Gamezo, and Tech Radar Gaming before finding a full-time position at GamesRadar. When I'm not compiling quirky listicles or trying to work out Game Pass prices in USD, I'll be working on my paranormal history podcast or playing some Dead By Daylight - with the curtains tightly drawn, of course.
Latest articles by Jasmine Gould-Wilson
The first quest CD Projekt made for The Witcher 3 led to the best one in the RPG: "There are quests that are not that great, and we're very much aware of that"
By Jasmine Gould-Wilson published
News The Bloody Baron's roots lead right back to Skellige
Baldur's Gate 3 studio CEO says that if he couldn't make a D&D game, Fallout and Ultima were the only other RPG licenses he would have considered instead : "There was not a lot to choose from"
By Jasmine Gould-Wilson published
News "I felt like there was a glass ceiling that we wouldn't be able to break through unless we had triple-A production values"
Fallout 5: Everything we know so far, and what we hope to see
By Heather Wald last updated
Features Bethesda remains rather quiet about Fallout 5, but we know that it's on its way
A shrewd Baldur's Gate 3 fan has discovered that the RPG's D&D spell tooltips might have been bugged for months, which could explain why Shadowheart never lands Sacred Flame
By Jasmine Gould-Wilson published
News Spell skill issue
The First Descendant is being plagued by loot-lurking AFK players, and the community is demanding a vote-to-kick fix
By Jasmine Gould-Wilson published
News "From the deepest of my heart: f*** you and all the trash in our playerbase like you"
Star Wars Outlaws' directors discuss the technical demands of its seamless open world: "There's a reason why very few games do this"
By Jasmine Gould-Wilson published
News "It's a fantasy fulfilment we're very proud of"
Steam chart-topping survival game Once Human has launched to mixed reviews, but its biggest problem has been solved in the first hour
By Jasmine Gould-Wilson published
News "We appreciate your understanding as we work to make things right for you"
Life by You cancelation and everything we know about Paradox's life sim
By Heather Wald last updated
Features Sims competitor Life by You has been canceled as of June 17, 2024
This upcoming "hardcore detective horror" game sounds like Alan Wake 2 meets LA Noire, but with vengeful Norse gods to contend with
By Jasmine Gould-Wilson published
Interview Interview | Nowhere game director Luke Dodds talks setting, symbolism, and creating a unique brand of investigative horror
I'm playing Cyberpunk 2077 for the very first time, and it's making me question everything I knew about how an RPG should look and feel
By Jasmine Gould-Wilson published
Opinion Opinion | Four years in quasi-Early Access and one DLC down, is Cyberpunk 2077 the RPG blueprint of the future?
Hades 2 already beats its predecessor as my favorite roguelike ever, but I still had to bully myself into trying its two trickiest weapons
By Jasmine Gould-Wilson published
Now Playing Now Playing | Embracing the night
This point-and-click mystery game feels like Little Red Riding Hood's somber older sibling, and it hooked me in the first five minutes
By Jasmine Gould-Wilson published
Indie Spotlight Indie Spotlight | The Night is Grey is a modern fairytale with a dark, twisted heart
Hollow Knight Silksong: Everything we know so far
By Hirun Cryer last updated
Features There's still time for Hollow Knight: Silksong to surprise us this year
The 25 best Nintendo 3DS games of all-time
By Sam Loveridge last updated
Best List With this list of the best 3DS games, you'll never be bored of Nintendo's finest handheld
Vampire: The Masquerade – Bloodlines 2: Everything we know so far
By Jasmine Gould-Wilson last updated
The latest Vampire: The Masquerade – Bloodlines 2 news ahead of its expected 2024 release
Marvel's Wolverine PS5: Everything we know so far
By Josh West last updated
Features Upcoming PS5 exclusive Marvel's Wolverine is currently in development at Insomniac Games
Best games to play on a laptop that still run brilliantly in 2024
By Jasmine Gould-Wilson last updated
Best List The 10 best laptop games for gaming on-the-go, from roguelikes to hero shooters and visual novels
After 500 hours in Baldur's Gate 3, I finally oneshotted the Spider Matriarch with Eldritch Blast – all thanks to Wyll being a bardlock
By Jasmine Gould-Wilson published
Now Playing Now Playing | Provoke the Blade and suffer its singing
Assassin's Creed remakes could do for Ubisoft what Resident Evil 2 did for Capcom, and there's no better time for it
By Jasmine Gould-Wilson published
Opinion Opinion | Going back to the roots of Creed is the best decision Ubisoft has made in years
Best two-player Switch games that let you team up with a friend or family member
By Sam Loveridge last updated
Features The best two-player Switch games for multiplayer mayhem
Upcoming Star Wars games: Every new Star Wars game announced so far
By Heather Wald last updated
Features These upcoming Star Wars games from various acclaimed developers are coming soon to a galaxy near you
The Sims 4 career cheats to get ahead in the workplace
By Grace Dean last updated
Guide Coast through the workday with some Sims 4 career cheats
Autopsy Simulator is one of the most realistic games I've ever played, and it shows off the best and worst of the sim genre
By Jasmine Gould-Wilson published
Opinion Opinion | Autopsy Simulator's biggest problem was supposed to be its greatest asset
Punching an enemy so hard that its ribs pop out, and other ways that Slave Zero X is "bringing a little bit of the horror back into character action games"
By Jasmine Gould-Wilson published
Interview Interview | Francine Bridge and Alex Lotz talk indie horror, working with sprites, and the unexpected nature of Slave Zero X